Difference between revisions of "Peter and the Wolf"
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Note: There is currently a large plywood wolf living in the [[Kage]]. There has been talk of disposing of said wolf, but so far no action has been taken. It has been suggested that those who were on booth committee that year be contacted? | Note: There is currently a large plywood wolf living in the [[Kage]]. There has been talk of disposing of said wolf, but so far no action has been taken. It has been suggested that those who were on booth committee that year be contacted? | ||
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Revision as of 14:28, 6 June 2010
KGB's 1995 Booth was chaired by Amy McGovern, but mostly designed by Eric Moore and Matt Andrews. The carnival theme that year was Cartoons, and we did Peter and the Wolf. The game was originally intended to be a laser -based auto scoring shoot the wolf type thing, but the electronics never got finished. So what ended up happening was that we used the laser and visually determined hits on the targets. We also went over time on building, and so ended up being disqualified from competition, even though we still finished and operated the booth.
Note: There is currently a large plywood wolf living in the Kage. There has been talk of disposing of said wolf, but so far no action has been taken. It has been suggested that those who were on booth committee that year be contacted?