Difference between revisions of "ITR"
(→Permanent Rules) |
(→Vanilla ITR) |
||
Line 34: | Line 34: | ||
Players are all citizens of Happyville, where everyone is happy all the time. Unfortunately, recently psychos have appeared in Happyville. Psychos are remorseless killers who can only be stopped by death, and it is the duty of every upstanding happy citizen to take them down. As such, daggers have been dipped in a potent truth serum and distributed to every citizen. | Players are all citizens of Happyville, where everyone is happy all the time. Unfortunately, recently psychos have appeared in Happyville. Psychos are remorseless killers who can only be stopped by death, and it is the duty of every upstanding happy citizen to take them down. As such, daggers have been dipped in a potent truth serum and distributed to every citizen. | ||
− | Upon killing a potential psycho, happy citizens must ask for the victim's happy status. | + | Upon killing a potential psycho, happy citizens must ask for the victim's happy status. Psychos may choose to ask, but are not required to. |
− | |||
== Vampires == | == Vampires == |
Revision as of 15:41, 5 May 2016
ITR, which stands for Ineligible To Return, is a game affiliated with the KGB (although not an official KGB activity) and is played on the 4th floor of Wean.
The game starts out as a cross between Mafia and Tag, but as the rounds go on new concepts are introduced and rules change.
Equipment
ITR requires a bag of fake daggers. Daggers are made by rolling up a piece of paper and wrapping it in duct tape. A minimum of one dagger per player is required, and if the Wizards or Classes rounds are going to be played, more will probably be necessary.
Permanent Rules
Some meta rules stay no matter which round of ITR the game is currently on. Any of these rules can have specific exceptions in different rounds, but unless a new rule overrides or changes one of these rules, they are always in effect.
- Kill - a kill is completed by hitting or stabbing another player with a dagger. Players who have been hit and killed go to the graveyard. They must carry their dagger in an obvious way, usually by gripping it in the middle, to indicate to active players that they have been killed and are on their way to the graveyard.
- Graveyard - the Newell-Simon/Wean bridge. This is where players who have died wait until the round is over. The first player to go to the graveyard is tasked with keeping count of the people who have died and what role they were given at the beginning of the game, so that they know who is left alive and, if sufficiently few people are left, when they should begin to limit the playing area.
- NEVER lie about game state. If killed, grasp your dagger in the pre-agreed manner (usually in the center) and make your way to the graveyard. When asked by your killer if you were happy, do not lie. Lying about happy status to when alive is encouraged, but once killed, it is illegal.
- DEAD MEN TELL NO TALES! Once you have died, you can't interact with living players.
- "Half Court!" - shouted by the people in the graveyard if the game is getting stale. Limits the play area to the tiled circle surrounding the elevators and staircases on the 4th floor, i.e. no murder hallway or carpeted extension.
- "End Game!" - shouted by the people in the graveyard if the game continues to be a stalemate after limiting it to half court. Limits the play area to the hallway visible from the graveyard, which is the hallway connecting the Newell-Simon/Wean bridge and the Engineering library.
- "Bloodsport!" - shouted by the people in the graveyard when the game has been limited to either half court or the end game hallway. Limits play area to the same physical space as end game and changes the game to a free-for-all where the last person alive is the victor.
- "Part the Red Sea!" - said by the people in the graveyard whenever NPCs need to get past. This is a command for all dead players to move to the walls of the graveyard in order to leave enough space for people to walk through the center.
- Plants - the plants may or may not be armed. Be warned. Be wary.
- "Orgy!" - if a large group of people are standing around talking for a long time and a player feels like it might be holding up the game, they may shout this and leap into the center of the group. Afterwards, they must count down from three and then spin in a circle with their dagger extended. Any people they hit during this are killed, but remorse (if applicable) is not evaluated until after the circle is completed.
Vanilla ITR
Vanilla ITR is the most basic form of the game. Players are all citizens of Happyville, where everyone is happy all the time. Unfortunately, recently psychos have appeared in Happyville. Psychos are remorseless killers who can only be stopped by death, and it is the duty of every upstanding happy citizen to take them down. As such, daggers have been dipped in a potent truth serum and distributed to every citizen.
Upon killing a potential psycho, happy citizens must ask for the victim's happy status. Psychos may choose to ask, but are not required to.
Vampires
Psycho killers were an unpleasant experience for the citizens of Happyville, but it recently got worse. The psychos have become vampires.
Wizards
The citizens of Happyville have stumbled across books of magic and, through much effort and training, have become wizards.
Classes
Outbreak
Are you happy? ;)