Difference between revisions of "Booth 2008 Planning"

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Revision as of 00:19, 21 January 2008

The information contained herein is not necessarily complete or accurate; editing by those who have discussed Booth and remember more details would be much appreciated.

Overall Plan

The theme is "Everything Good at KGB Science Labs" or some similar "headline". This is the case for the upper floor, which has demonstrations of various Scientific Phenomena, as well as the Game. The lower floor is then where the 1984-style Truth comes in, and everything collapses.

Walkthrough

Outside

There are several windows into the Booth. One has a Jacob's ladder, as well as possibly other shiny things. This window is also visible at the top of the first staircase.

Another window can show off the theremin.

Other windows have other stuff.

The front has a headline, possibly fake text, and advertises KGB Science.

Entrance

The entrance to the booth is manned by a friedly robo-ceptionist, who gives some friendly greeting and invites visitors to see the wonders of Science.

Once inside, the visitors immediately proceed upstairs to the upper floor along a staircase festooned with posters/flyers giving vague Scientific Warnings (wear goggles, be careful with chemicals, do not feed the experiments...) and/or photographs of Successful Experiments.

Upper Floor

The upper floor is the Pinnacle of Science: there are various gadgets around.

In the middle wall, something is floating in a jar/vat/tank.

A theremin is on a table near the Game.

Towards the end of the floor, before going downstairs, there is a table with various Scientific Gadgets on it. These include potential a plamsa ball, some chemical reactions.

Inner Stairs

After perusing the upper floor, visitors proceed to down a second staircase. This one also has attractive flyers, but they are somewhat disturbing, suggesting that KGB labs is playing with Great Powers that may Destroy Them.

Lower Floor

Here things have clearly gone wrong. Lighting may be poor, experiments are in dissaray, creepy tentacles are pulling scientists into the ceiling.

The roboceptionist is visible again at the bottom of the stairs, but here has mutated into a disturbing robot, or has been destroyed by tentacles, or somesuch.

A scientist (former zombie) is being pulled into a Portal to Another Place in the ceiling; other tentacles may be around.

An Electrical Panel is by the stairs, with odd labelings: (1, 2, 3, pizza, 5); a switch labelled Magic/More Magic, another labelled Nun/Hydralisk. A Giant Red Lever. An Akward Button placed near the floor; a blinking red Warning Light higher up.

One alcove (under the stairs) has a Creature bumbing against the glass.

The other alcove is walled off with warning tape and has Something To Be Determined behind it (allowing easy access to the adjacent Electrical Panel)